Races

You may play as any of the many races found here

Human

Human

Humans are likely the race with the most varied appearances and mannerisms

Dwarf

Dwarf

Prickly, loud, and fond of their drink, these mountain folk are both bearded and sturdy

Half Elf

Half Elf

Of two races yet accepted by neither, half elves tend to make up for it with an outgoing personality

High Elf

High Elf

Open minded, adaptable, extremely sure of themselves

Wood Elf

Wood Elf

Traditionalist and cautious around strangers, and a steadfast friend when trust is gained.

Moon Elf

Moon Elf

These elves are pragmatic, secretive, and influenced by the power of the moon

Dark Elf

Dark Elf

Driven by family and honor yet lacking moral compass, they are nearly universally despised

Fae

Fae

Exiled from the rest of Faerie for their crime

Goblin-kin

Goblin-kin

Bred from science these green skinned creatures are good in a group. Crafty, cunning, and tactical define them.

Ogre-kin

Ogre-kin

These yellow skinned, war thirsty creatures of creation, are loud, proud, and devastating on the battlefield.

Kithrix

Kithrix

An honorable cat-like race that gravitates toward their pride, they can be quite literal at times.


The World

The Great Continent of Azkon, one of the greatest landmasses in the entire world, is where the Rift will take the inhabitants of Silver Hill. A land south of Arkatia that was long ago connected with it, was now split from it horizontally by miles and miles of sea, connected only by a thin valley of mountains near impassable by man. The land split hundreds of years ago, when the first Great Quake happened. The Great Quake split the Silver City of Hazon, one of the largest and wealthiest cities of Arkatia, in two.

The Southern half of this once great city continued it’s reign over Azkon for nearly another 100 years, under the Empire of Hazon. During their reign, they continued the normal practices of Arkatia, most notably enslaving the locals. This however, would be their downfall. The slaves rose up, as did the local tribes, under one banner, led by Olmir Thorn. After a hard-fought 6-year war, they were eventually able to free themselves, and drive back the Empire to the most northern part of the city. The survivors of the Empire have not been heard from in the nearly forty years since.

After the war was over, seven of Olmir’s greatest and most trusted allies were given hold of the forts once used by the Empire. Over the next forty years, the alliances made between them would soon diminish, and would lead to fights over land and more importantly, resources. While nearly all of the different groups have allies, they have just as many enemies.