- Aemon Kran (67)
- Aedar Kran–son (30s), head of Ordo Monstrum
- Ursa Kran–daughter (late 20s), head of Ordo Hereticus
- Torza Kran–son (20s), head of Ordo Mallificus
Their leader is Aemon Kran. Amon was one of the biggest allies for Olmir Thorn during the Lords’ War. He is 67 years of age. His wife passed away some years ago, and he has two sons and one daughter. His oldest son is Aedar Kran. His daughter is Ursa Kran. His youngest son is Torza Kran.
Symbol: A black snake on a purple field
City: Bai Tandros–population 20,000
Holding: Lazora, population 40,000 (mostly agricultural, animal husbandry, martial, and trade)
House Kran Absolutely despise magic; they think it is the cause of all problems in the world, and as such they have completely banned the casting of any magics on their land. Because of this, they had to figure out ways to take care of their people without the use of magic. As a result, they have some of the most skilled Physicians and Apothecaries in Azkon. They are also the best horse breeders on Azkon.
They are the main source of Witch Hunter types in all of Azkon. Although some view them as zealots, some are, most are not. Most were just brought up to think that magic is the cause of most problems, and that’s that. Although they don’t see eye to eye with most Paladins, they do have a decent amount of respect for them, in particular those of the Knights of the Peak. Higher-ranking members of House Kran are often asked to help the KotP on dangerous missions of eliminating Necromancers.
Lazora is, for the most part, humid and wet. It is dominated by Lake Faldryn and the rivers that feed into it. To the west of Lazora are lands claimed by no house, but often used by House Kran. The jungle and delta in the unclaimed lands are inhospitable, filled with some of the most deadly creatures on Azkon.
Half the population of Lazora lives in the capital. Those living outside mostly farm, fish, and raise animals.
Bai Tandros is the capital of Lazora and its pride and joy. It was founded by the Hazon Dynasty as the seat of their inquisition, but since the war House Kran has dedicated it to displaying the pinnacle of mortal achievement.
It is a city of art, architecture, music, dancing, fencing, medicine, and philosophy. Aemon Kran believes that mortals can achieve just as much without magic than with magic, and he uses his capital to prove it.
Bai Tandros is known for his hanging gardens, massive Temple of Aranayan, and the Great University of Bai Tandros–a center for learning everything, including magic.
From the journals of Danforth, High Inquisitor of House Kran:
“From a distance, it was clear we were coming upon the city, for the massive spire of the Temple of Aranayan could be seen miles away.
As we drew closer, we were greated by floating gardens, high sweeping towers supported by flying buttresses. The artistic inclinations of the Lazorans showed in the styles of their houses, gardens, and even their streets (that surprisingly did not overflow with offal), I remarked on the invention of closed sewers that House Kran had developed only a few decades ago. “You can see the cracks between the stones that cover the sewers. We regularly flush water from the lake through them, especially in the summer. The smell has much improved, and health related illnesses have declined twenty percent.”
The Temple greeted us as the afternoon sun turned the limestone to a warm glowing hue, flanking it was the Great University of Lazora, nearly as tall and ornate.
“The tracery is better at the University, but the vaulting is more impressive in the Temple. None of this was created with magic, all mortal ingenuity, blood, and sweat.”
History of House Kran
House Kran started off as the Hazon Inquisition, but pretty early on in the Lords’ War Amon Kran betrayed his commander and sided with Olmir Thorn. Most of his soldiers followed in suit. As reward for his help during the Lords’ War, Olmir Thorn helped Amon establish and acquire the land that House Kran now resides on.
While most people in Lazora don’t hold much wealth, they do their best to make sure that no one goes hungry on the streets, or has to sleep out in the cold. In addition to the public housing that Kran provides, many of the common folk open their own doors to the less fortunate, particularly during the winter.
While it is not as common now as it once was, House Kran has been known to burn magic users at the stake. Now-a-days it is specific to mages that have been proven to be working against House Kran in their land, and as such does not happen all that often. Because of this, their relationship with the Library of Arn is one filled with turmoil.
House Kran does target magicians, especially those who cause harm to others. They have a process that is little understood that allows them to burn out the mage’s abilities, the mage is then given a trial and executed by hanging (typically).
House Kran suggests that humans suffer because we were removed from our station as First Men (near divine beings created by the gods) by the Fae; but that we made it worse by trying to reclaim our powers by dabbling in magic. Should mortals return to a more pure, magic-free, existence, it is possible the gods will once again bless us with our former divine powers.
House Kran has three orders, and while all of them are ultimately aimed at the eradication of magic, they each go about it differently.
- Ordo Mallificus, or the Inquisition, are the most famous of the three orders of Kran. They are tasked with the removal of the most dangerous mages; the dark magic users and mages who use their magic to cause widespread harm. No tool, besides magic, is out of bounds for inquisitors, however they typically operate within the laws of the lands they work in–as that has been proven to be the most effective method. They never accept magical healing or benefits, and they will normally react violently to any magic that affects them.
- Ordo Hereticus, or the Ascetics, believe that magic is an addiction that can be cured through showing care towards those who suffer from the addiction. Ascetics typically focus on magic as a whole in society, not any particular area. Ascetics generally avoid other actions that could be addicting, including drinking and overeating. Ascetics generally will not accept magical benefits or healing, and sometimes they will react forcefully if magic is cast on them.
- Ordo Monstrum, or the Reformers, believe that mortal use of magic is wrong, but they have bigger problems to worry about. They typically pursue magical beasts, liches, demons, and other beings of great power. They are known to use magic themselves to fight these threats to the world. Their ultimate goal is the end of all magic use, but until the bigger problems are out of the way, they will use every tool at their disposal. This is the smallest, and most controversial group within House Kran. Many of the other orders look down on Reformers.
- Magic is the cause of most of the world’s suffering
- Seeking purity will eventually lead to divine blessings
- Charity and the best interest of the common welfare
- Strength through knowledge, not devilry (advanced medicine and forms of travel instead of magic)
- Scour magic from Azkon (starting with the most violent users)
- Advance knowledge and martial skills
- To achieve Purity across Azkon
- To never again be slaves to the Empire
Relationships with other Northern Houses
- Hazon Dynasty–Hostile and wary
- The Knights of the Peak–The Knights disagree with Kran’s philosophy, but they have mutual respect for martial abilities and work together to eliminate dangerous Necromancers
- House Dranir–Wary and distrusting of Dranir, but open to trading
- Library of Arn–Hostile, although they sometimes work together to remove dangerous Necromancers and mages
- Thorn-Ally and close friend
- Province of Jade–They are somewhat aware of Jade’s existence, but don’t particularly care