Kannath is the God of magic, knowledge, tactics, and the weather.

Titles: Lord of Magic, Master of Mages, War’s Tactician, Keeper of Scrolls, Chronicler of Time, Enoth’s Hand, The Watchful Eye

Holy Animal: Cranes, as they adapt to the various seasons easily, and often show a large amount of intelligence.

 

Overview

Kannath is aligned firmly under Enoth, and is considered his right hand. Kannath attempts to decipher Fate’s plan, and help impose the proper implementation of it into the world, which Enoth greatly approves of. Kannath believes one should try and gain as much knowledge as possible, while also working to keep it out of the hands of those that would seek to do harm with it.

Kannath is the fountain that magic flows through. He has a vision that only The Powers could understand, for the nature of magic is beyond the understanding of even the other Gods. Kannath chooses who gets what magic, and while he often lets it flow uninterrupted, he notices each and every mage that does not pay him respects. Every blown spell and fumbled incantation is as much the result of Kannath’s will as each and every successful spell, which can lead to mages being tempted to curse his name when a spell fails–except they don’t as that would raise his ire.

Kannath, since becoming the God of Oracle has taken a much different approach than his friend Teel. Where Teel would often go to his followers and grant them visions, Kannath instead expects oracles and diviners to sift through visions and omens to find their own results.

Followers

Followers of Kannath do not worship him the same sense that one would worship Tridon or Misigoth. Instead they more so revere him, but they often follow these tenants:

  • Books are to be cared for, burning one is especially heinous
  • One should spend at least one hour a day reading
  • One should be willing to teach those that are excited to learn from them
  • Records should be kept, even for seemingly meaningless acts, as you never know who could learn from it in the future
  • No decision should ever be made without careful consideration

The more powerful followers of Kannath are typically well-known Mages at the Library of Arn but as their skills are so useful, they can be found anywhere. Many act as advisors to Lords or leaders of the various factions on Azkon. They adhere to the belief that the best way to worship Kannath is to attempt to be like him, instead of praying in a chapel to him. That’s not to say they won’t take time to pray to him, but rather that each of their actions is itself a prayer to Kannath.

Approbation and Displeasure

Actions/ideas that please Kannath:

  • Reading and studying
  • Teaching magical skills
  • Discovering books and other materials that have been hidden from this world
  • Looking into the future of yourself and those around you, to help guide them with your knowledge
  • Taking an advisory role to those above you, be it in times of war or peace.
  • Heeding the wisdom of those below you. Each person has insight to offer, and to disregard their

Actions/ideas that displease Kannath (no loss in magical abilities):

  • Burning books
  • Recklessly jumping into a fight with no knowledge of your opponent
  • Purposefully preventing knowledge from be discovered
  • Not heeding the visions Kannath grants us.
  • Withholding knowledge and insight from those who seek it from you for an appropriate cause or price
  • Complaining about the weather (no matter how bad) as it is part of Fate’s plan, which Kannath implements.

Holy Places and Holy Days

Libraries are said to Kannath’s temples. While followers of other Gods have rituals and prayers to appease their God, followers of Kannath prefer to celebrate him in silence, absorbing as much information as they can. Libraries that bear the symbol of Kannath are rumored to be protected from desecration, although that remains to be seen. Temples of Kannath are located Dranir lands, Jara’Heim Maadu in Garresh, and there are rumors of a secret temple of Kannath in Kran lands. The largest temple to Kannath is quite obviously the Library of Arn. Since Kannath has inherited Oracles, most libraries are in the process of adding a divination chamber.

The holiest days of Kannath are the ides of March and August. These times represent the changing of the seasons, and are to be used to reflect on knowledge gained from that season, and prepare for the next one. Followers are also supposed to teach something of significance to someone before the sunsets.

History

Little is known of Kannath’s earlier days, other than old damaged scriptures found deep in Library’s archives. Some say that Kannath is the reason for magic; this is not quite correct. Kannath was the first First Man to learn how to use magic. He honed his skills with intense determination, and soon rumors of his power spread throughout the world. This was when the first known library was opened, and was used as a school for Kannath to teach from. His knowledge spread like wildfire throughout the land until it eventually reached the point it is at today. First Men took to magic after their divinity had been stripped after the first god war. It is said that Fate itself had visited Kannath in a dream once, and elevated him to Godhood in order to keep magic in check.

Kannath was seen as necessary to manage magic, which had previously been ignored, as mortals unmonitored would be disastrous for creation. While some say Kannath was raised by Fate, others say his rise to godhood was one of the few times in creation that all four powers agreed on a decision.

Correct Worship and Rites/Rituals/Requirements

  • Celebrating any weather event in whatever way would best respect that weather
  • If learning is going on, stop and take part, even for a short time
  • If a book is beyond repair, take care of it until it is no longer able to exist. Each and every  book is a treasure, and should be treated as such.
  • Writing down knowledge as it is learned, for the loss of an idea or knowledge is considered most distasteful to Kannath
  • Fight anything that harms magic.
  • Never run into battle without a plan, if a worshiper can identify people who do so, they are bound to try to instruct them on better ways