Kannath is the God of magic, knowledge, tactics, and the weather.
Kannath is one of the few Gods not aligned under any one Power. Instead Kannath follows Fate’s plan, or at least what he can perceive of it. He will work with any of the three Powers if it will help him accomplish goals. Kannath believes one should try and gain as much knowledge as possible, while also working to keep it out of the hands of those that would seek to do harm with it.
Kannath is simply a spigot through which magic flows, he has a vision, that only The Powers could understand, for the nature of magic and how mortals interact with the magic he chooses to give them. Every blown spell, every fumbled incantation is really the result of Kannath’s will, which can lead to mages being tempted to curse his name when a spell fails–except they don’t as that would raise his ire.
Followers of Kannath do not worship him the same sense that one would worship Tridon or Misigoth. Instead they more so revere him, but they often follow these tenants:
- Books are to be cared for, burning one is especially heinous
- One should spend at least one hour a day reading
- One should be willing to teach those that are excited to learn from them
- Records should be kept, even for seemingly meaningless acts, as you never know who could learn from it in the future
- No decision should ever be made without careful consideration
The more powerful followers of Kannath are typically well-known Mages at the Library of Arn but as their skills are so useful, they can be found anywhere. Many act as advisors to Lords or leaders of the various factions on Azkon.
Approbations and Displeasure
Actions/ideas that please Kannath:
- Reading and studying
- Teaching magical skills
- Discovering books and other materials that have been hidden from this world
- Record keeping
- Gaining knowledge on an opponent before engaging them
Actions/ideas that displease Kannath (no loss in magical abilities):
- Burning books
- Refusing to teach others (unless they are going to use it for destructive purposes)
- Recklessly jumping into a fight with no knowledge of your opponent
- Purposefully preventing knowledge from be discovered (even if it is “evil” magic, it still has a purpose)
- Complaining about the weather (no matter how bad) as it is part of Kannath’s plan
Holy Places and Holy Days
Libraries are said to Kannath’s temples. While followers of other Gods have rituals and prayers to appease their God, followers of Kannath prefer to celebrate him in silence, absorbing as much information as they can. Libraries that bear the symbol of Kannath are rumored to be protected from desecration, although that remains to be seen. Temples of Kannath are located Dranir lands, Jara’Heim Maadu in Garresh, and there are rumors of a secret Temple of Kannath in Kran lands.
The holiest days of Kannath are the ides of March and August. These times represent the changing of the seasons, and are to be used to reflect on knowledge gained from that season, and prepare for the next one. Followers are also supposed to teach something of significance to someone before the sunsets.
Little is known of Kannath’s earlier days, other than old damaged scriptures found deep in Library’s archives. Some say that Kannath is the reason for magic; this is not quite correct. Kannath was the first First Man to learn how to use magic. He honed his skills with intense determination, and soon rumors of his power spread throughout the world. This was when the first known Library was opened, and was used as a school for Kannath to teach from. His knowledge spread like wildfire through out the land until it eventually reached the point it is at today. First Men took to magic after their divinity had been stripped after the first god war. It is said that Fate itself had visited Kannath in a dream once, and elevated him to Godhood in order to keep magic in check.
Kannath was seen as necessary to manage magic, which had previously been ignored, as mortals unmonitored would be disastrous for creation. While some say Kannath was raised by Fate, others say his rise to godhood was one of the few times in creation that all three powers agreed on a decision.
Correct Worship and Rites/Rituals/Requirements
- Celebrating any weather event in whatever way would best respect that weather
- If learning is going on, stop and take part, even for a short time
- If a book is beyond repair, burn it with all the honor one would give a fallen friend
- Writing down knowledge as it is learned, for the loss of an idea or knowledge is considered most distasteful to Kannath
- Fight anything that harms magic or dispels magic
- Never run into battle without a plan, if a worshiper can identify people who do so, they are bound to try to instruct them on better ways