Extant Members

  • Viktor Dranir (Too old to be human, but looks 36)


Other Families

  • Ciro Castell – Trade
  • Stefania Antero – Assassinations
  • Emilia Seno – Espionage
  • Cain De Santo – Relations with the other Houses
  • Efrem Bartolo – Day to day happenings in Dranir lands
  • Ivo Recine – Head of the guard that protects both Dranir land and the prominent families that reside there.

Capital: Trimond – Large city-state population of 20,000

Valzen lands – population of 30,000

Banner: Black upside down bat, Gray background


Other Attributes

Merchants have relationships Dranir

They control banking, trade routes

Buy and sell information

Network of assassins


Imperial Dranir

House Dranir is one of the oldest Houses of Azkon. Their origin, much like almost everything to do with the House, is shrouded in mystery. Rumors claim that the House was able to rise to power due to dealings with Misigoth himself, while members of the House claim that “favorable business deals with allies and enemies alike” is how they were able to gather power.

A very wealthy human trader named Viktor Dranir established the House close to 300 years ago, after being awarded the land in a trade agreement. He was able to use his coin and influence to establish a major trade route going right through his stronghold. With this, came workers and people and in turn, more coin. With more coin, came shadier and shadier people. These shady people included Necromancers, Templars, and Assassins alike. These people helped Viktor establish a Lordship for himself, while also buying themselves places at his side. During this time he legalized the practice of Necromancy and Dark Magic, as well as establishing a business that would put their Assassins to use, and “take care of” any problems they or other Houses might have the coin to take care of. The Dynasty did not like this one bit.

After declaring himself Lord and legalizing those practices, the Dynasty of Hazon immediately declared war on House Dranir. Not even having a standing army, this was obviously a problem for House Dranir. Even with the help of Dark Magic, they knew they stood no chance at defeating the Dynasty. Because of this, Viktor knew he would have to use subtle and low-key measures to ensure the survival of his newborn House. Thus, he used his influence with the trade routes to stop all but one route reaching the Dynasty, effectively starving them of resources. Under normal circumstances, the Dynasty would simply charge to the House and tear it apart, but these were by no means normal circumstances. The Dynasty realized Viktor’s influence over almost all of the trade in Azkon, so they set out to make a deal with Viktor.

The deal made Viktor and House Dranir officially recognized sects of the Hazon Dynasty, and gave Viktor the title of Lord Viktor Dranir, Hazonian Master of Trade. This is when Viktor’s real work began. He brought in six of his closest advisors and their families to help him.


Religion in Dranir

Unlike the other Houses, House Dranir does not directly control their land, Valzenn. Instead, Valzenn is a theocracy, run by the Temple of Vanaria. The High Priest of Vanaria is typically chosen from among the leading families of Trimond; the family that the High Priest is chosen from usually gains enough power to control most of Trimond and Valzenn. For the past four hundred years, House Dranir has been the only house that the High Priest has come from–giving their leaders, in effect, king-level control over Valzenn.


Economy in Dranir

While the political religion in Valzenn is that of the Temple of Vanaria, there are many other areas of power. The economy is run by a merchant guild named The Fellowship of the Coin. Anything that is sold, traded, or moved through Valzenn must pass through their exhaustively systematic approval process. In many ways, the Fellowship is the strongest organization in Trimond, even stronger than House Dranir. They employ the most people, have the biggest net worth, and if they don’t approve of you…no one can stop them from publicly cutting your throat.




  • Money buys loyalty
  • Skills necessary to get the job done are valuable
  • A deal can always be struck


  • Maintain control of the trade routes and uphold the Dranir house.
  • Expanding their network of connections


Relationships with other Houses

  • Thorn – Trading partner and ally
  • Hazon – Potential trading partner, although history is not pleasant
  • Knights – Hostile, the Knights strongly disapprove of Dranir and Dranir is happy to respond
  • Kran – Trading partner
  • Library – Trading partner
  • Province of Jade – Under negotiation