High Ogre

High Ogres are generally known for their yellow skin and tusks and physical strength, as well as their insatiable rage when provoked.

Originally they were a mix of races made by humans to serve in combat. When the mantle of the God of Rage, Feydor, fell to an Orc he decided to purify the human experiments. He burned the weaknesses out of them, and what emerged was a new race he named High Ogres. They are shorter and less clannish or tribal than their ogre cousins (who mostly live in the Grey Mountains). Each High Ogre is a unique individual who prefers adventuring and wanderlust to settling down.

Orcs view High Ogres as wise and blessed by Feydor. As such, High Ogres have the ability to travel to the camps of warring orc clans sharing tales, current events, and a crude forceful diplomacy. High Ogres are just about the only race that Grey Mountain Orcs will pause and listen to.

High Ogres are not as consumed by rage as orcs, and they prize their rugged individualism and honest opinions over the orcish view of “everything for my clan.”

Demeanor: While they tend to rely on their strength to solve most problems (and decide leadership!), High Ogres are not dumb, and can show a cunning intelligence that might surprise their opponents. They have a learned distrust of outsiders, especially those that appear to be from cities.

An Ogre-kin repairing armor.

A High Ogre repairing armor.

Inclinations: Due to their tusks (which tend to interfere with normal speech) High Ogres generally don’t speak as much as other folk. Being condescended to, or jokes referring to their rapid aging are considered offensive. They believe that holding back bodily functions (farts, burps, calls of nature, etc) is both bad luck and unhealthy.

Lifespan: Up to 50 years.

Makeup & Garb Requirements: Fake tusks that jut upwards are a must, as well as yellow makeup on all exposed skin.

Racial Ability: Bloodlust – Once per rest, you may perform a battle rite or ritual (such as a haka) to become enraged with an unquenchable thirst for blood. This grants you +1 damage for ten minutes.