Grey Mountain Orcs are a savage race, filled with pride that has recently spilled out from the Grey Mountains to the west. They do not speak in lies, and defer to their shaman in all of their dealings. Orcs are always worshippers of Feydor, and view magic as tools of the weak. Their shamans must always show strength and power because of this. Orcs believe when they die, so long as they die with pride, and without magic, they will make their way to Orcsha, the afterlife of a thousand battles, where they shall fight in every battle that their ancestors have fought in, and their descendants will fight in. Shamans are not made, they are born. A shaman is marked by Feydor at their birth, and they are treated with respect if they are strong, and destroyed if they are not. Shamans know they shall not reach Orcsha, and instead guide their people to Orcsha.
Demeanor: Grey Mountain Orcs are tough, and strong. Might makes right is the philosophy of the orcs. Orcs on Azkon come from chasms deep in the Gray Mountains, and poisonous deserts and swamps on the other side of the mountains that the Province of Jade claim as their own. They have been shaped by the inhospitable environment, and fighting off the Koi’nai Horde that has been attemping to pierce the orcs in their mountain strongholds. Orcs do not tolerate weakness or disrespect to themselves, their god Feydor, or their shamans.
Inclinations: Grey Mountain Orcs tend to view talking out problem as the weakling path, and will instead fight over their problems. If you have the power to take something, it belongs to you. Because of this, most races don’t see eye to eye with orcs. Kithrix and orcs have at least respect for each other, as they tend to think in similiar terms, or are at least willing to do things the orc way. Orcs hate elves above all else, but word from their cousins roam the Wild Plains that were enslaved by the Hazon said wood elves worked with the orcs to help free them, so many orcs will at least give them a chance to prove they are not weaklings like their cousins.
Grey Mountain Orcs see everything as their right to take. Feydor created them to take back what was taken from him, and they will see it is done. They tend to fight first and talk second, but will listen to High Ogres, and decide to fight second if they don’t like what they hear.
There are two types of distinctly different orcs: Berserkers and Shaman:
Berserkers never take offense at being attacked, but rather take it as challenge, a test of strength if you will, and relish the opportunity to prove their worth. If defeated in combat, Orcs will respect and admire the victor, but woe betide the mage that defeats an Orc, for being defeated by magic is the ultimate of offenses. Berserkers loath magic and view its use by those that have not been specifically marked by Feydor as a sign of weakness. Orcs have been known to deceive their foes to gain an advantage in battle, and will cut down their enemies by any means necessary.
Berserkers do not worship or pray to their spiritual father as some of the weaker races do to their puny gods, instead they focus on overcoming hardship, finding challenging trials of battle, and otherwise emulating their patron deity so that they will be welcomed into the halls of vaunted Orcsha after death by their spiritual father.
Racial Ability: Orcish Hardiness – +10 Body
Initial Skill Path: All Berserkers must spend their first 310 XP among the following skills in order of their choice: Any weapon skill through to Mastery, Physical Development 1 and 2, and finally Rage. Once 310 XP has been spent as outlined, skills may be learned as desired.
Skill Restrictions: Berserkers may never learn magic skills, nor advance to Master rank for any Major Crafting skill.
Shamans are not made, they are born. All Shamans are marked by Feydor at birth with a geas to guide the Berserkers to their glorious Orcsha, and are empowered with spiritual and nature magic to further this cause. While Shaman are well aware they will never see Orcsha due to the use of these magics, they are nonetheless fanatically bound and determined to fulfill their sacred duty.
While following the strong and destroying the weak is a concept well-known to all orcs, Shaman in particular are always aware that they must exude strength and power in all things, or risk destruction at the hands of those they seek to guide. Shaman at times can make use of a crude levelheaded-ness that would never be found in their Orcish brethren. They are ever acting in the best interest of their tribe, and are not above stoking or calming the rage of the Berserkers to accomplish their goals, as the situation demands.
Racial Ability: Chosen of Feydor – When someone is using the Rage skill, the Shaman may place both hands (one on each shoulder)on them, stare them in the eyes, and loudly say “Tika tonu” (Tee-kah ta-new) to calm them and end the Rage skill early (Rage is considered used). Additionally, the Shaman cannot be targeted for attack by anyone under the effects of the Rage skill. Chosen of Feydor may not be used vs rage-like effects like Boom Brew or the Carnage spell.
Initial Skill Path: All Shaman must spent their first 310 XP among the following skills in order of their choice: any amount of spiritual magic, any amount of nature magic, any weapon skill, Physical Development 1, or Dancer. Once 310 XP has been spent as outlined, skills may be learned as desired.
Skill Restriction: Shaman may never learn magic from schools other than spiritual and nature, nor advance to Master rank for any Major Crafting skill.
Lifespan: Grey Mountain Orcs rarely live longer than 50 years, and an orc who has reached the age of 15 is considered old.
Makeup & Garb Requirements: You must have a half-mask, gray or black body paint on exposed skin, tusks, and appropriate garb and weapons that must be approved by a Marshal before you may play this race. Due to the heavy RP requirements in this race, this race is not able to be played by new players.
**Haka**: All Orc players need to know or be willing to learn (during or between events) how to perform a Haka, a type of ancient Māori dance performed with seriousness and respect.
**Restricted Race**: This race has a specific vision defining it and to ensure consistent execution of vision, the minimum standards for both role play and garb are exceptionally high. This race may not be played without staff approval.