Orcs are a tribal, warlike, and barbaric race, the children of the god Feydor. This race measures the world from a brutal and savage viewpoint, and purposefully chooses to live in the most inhospitable areas of the world in order to gain strength and hardiness. Orcs are concerned with proving themselves to Feydor, which means that “might makes right” is a core tenant of Orcish society. Thus, expressing a fear of death, admitting weakness, and cowardice in general are nigh-unheard of among the orcs, as a rule. Violence is not only an option, it is a way of life. Orcs love to fight, and arguments and fine philosophical points are settled with fist or weapon.
All orcs subsist on a primarily meat based diet, and will commonly dismember and eat the flesh of any other intelligent race defeated in battle. Seeing a tribe of Orcs gathered around a large communal stew cauldron of concerning origins is a common sight. Orcs particularly love horseflesh, a tasty delicacy.
Kithrix and Orcs have at least a begrudging respect for each other, as they tend to think in similar terms, or are at least willing to consider things the Orcish way. Orcs hate Elves above all else, but they have discovered that Wood Elves worked with their Orcish brethren on the Wild Plains to help free them from Hazon enslavement. Because of this, many Orcs are at least willing to give Wood Elves a chance to prove that they are not snot-nosed weaklings like the other Elves surely are.
An Orc tribe has two leaders called the Chief Berserker and the Head Shaman. The Chief Berserker is either the strongest or the most fiendishly clever Berserker and the Head Shaman is the spiritual leader and guide to their tribe and the Orcish race as a whole.
There are two types of distinctly different orcs: Berserkers and Shaman:
Berserkers never take offense at being attacked, but rather take it as challenge, a test of strength if you will, and relish the opportunity to prove their worth. If defeated in combat, Orcs will respect and admire the victor, but woe betide the mage that defeats an Orc, for being defeated by magic is the ultimate of offenses. Berserkers loath magic and view its use by those that have not been specifically marked by Feydor as a sign of weakness. Orcs have been known to deceive their foes to gain an advantage in battle, and will cut down their enemies by any means necessary.
Berserkers do not worship or pray to their spiritual father as some of the weaker races do to their puny gods, instead they focus on overcoming hardship, finding challenging trials of battle, and otherwise emulating their patron deity so that they will be welcomed into the halls of vaunted Orcsha after death by their spiritual father.
Racial Ability: Orcish Hardiness – +10 Body
Initial Skill Path: All Berserkers must spend their first 310 XP among the following skills in order of their choice: Any weapon skill through to Mastery, Physical Development 1 and 2, and finally Rage. Once 310 XP has been spent as outlined, skills may be learned as desired.
Skill Restrictions: Berserkers may never learn magic skills, nor advance to Master rank for any Major Crafting skill.
Shamans are not made, they are born. All Shamans are marked by Feydor at birth with a geas to guide the Berserkers to their glorious Orcsha, and are empowered with spiritual and nature magic to further this cause. While Shaman are well aware they will never see Orcsha due to the use of these magics, they are nonetheless fanatically bound and determined to fulfill their sacred duty.
While following the strong and destroying the weak is a concept well-known to all orcs, Shaman in particular are always aware that they must exude strength and power in all things, or risk destruction at the hands of those they seek to guide. Shaman at times can make use of a crude levelheaded-ness that would never be found in their Orcish brethren. They are ever acting in the best interest of their tribe, and are not above stoking or calming the rage of the Berserkers to accomplish their goals, as the situation demands.
Racial Ability: Chosen of Feydor – When someone is using the Rage skill, the Shaman may place both hands (one on each shoulder)on them, stare them in the eyes, and loudly say “Tika tonu” (Tee-kah ta-new) to calm them and end the Rage skill early (Rage is considered used). Additionally, the Shaman cannot be targeted for attack by anyone under the effects of the Rage skill. Chosen of Feydor may not be used vs rage-like effects like Boom Brew or the Carnage spell.
Initial Skill Path: All Shaman must spent their first 310 XP among the following skills in order of their choice: any amount of spiritual magic, any amount of nature magic, any weapon skill, Physical Development 1, or Dancer. Once 310 XP has been spent as outlined, skills may be learned as desired.
Skill Restriction: Shaman may never learn magic from schools other than spiritual and nature, nor advance to Master rank for any Major Crafting skill.
Lifespan: Orcs rarely live longer than 50 years, and an orc who has reached the age of 15 is considered old.
Makeup & Garb Requirements: You must have, at minimum, an appropriately Orcish half-mask, body paint to match your mask on all exposed skin, costume tusks/teeth, and appropriately orcish garb consisting of, to name some examples; loincloths, furs, leather armor, crude metal armor, ragged cloaks, patched jerkins and pants.
**Haka**: All Orc players need to know or be willing to learn (during or between events) how to perform a Haka, a type of ancient Māori dance performed with seriousness and respect.
**Restricted Race**: This race has a specific vision defining it and to ensure consistent execution of vision, the minimum standards for both role play and garb are exceptionally high. This race may not be played without staff approval.
If you are interested in playing an orc and want to read their full lore, check out the link below: